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| - MAGIC MATERIA | ||||
| Name | Where to find it? | Magic Levels | Description | |
| Start with it, Wall Market, | Bolt | Lightning - Very effective against | ||
| Fort Condor, Costa Del Sol. | Blot 2 | Mechanical enemies | ||
| Bolt 3 | ||||
| Start with it, Wall Market, | Ice | Ice - Very effective on Fire | ||
| Fort Condor, Costa Del Sol. | Ice 2 | elemental enemies | ||
| Ice 3 | ||||
| Red XIII starts with it, Wall | Fire | Fire - Very effective on Ice | ||
| Market, Fort Condor, Costa | Fire 2 | elemental enemies | ||
| Del Sol | Fire 3 | |||
| Found at No. 1 reactor, Wall | Cure | Restore - Refills a characters | ||
| Market, Fort Condor, Mideel | Cure 2 | HP when used. Useful when | ||
| Regen | combined with ALL Materia | |||
| Cure 3 | ||||
| Junon | Life | Revive - Revives character from | ||
| Life 2 | death. Equivelant of Phoenix Down. | |||
| Junon | Sleepel | Enables the user to cast Sleep or | ||
| Silence | Silence on the enemy. | |||
| Kalm, Costa Del Sol | Quake | Useless when used against flying | ||
| Quake 2 | enemies. | |||
| Quake 3 | ||||
| Rocket Town | Exit | Exit is a more effective way of exiting | ||
| Remove | a battle. Remove removes an enemy. | |||
| Gongaga, Cosmo Canyon | Confuse | Enables user to cast Confuse or | ||
| Beserk | Beserk on the enemy. | |||
| Kalm, Junon, Gongaga | Poisona | Removes poison - abnormal status | ||
| Esuna | - resists abnormal status | |||
| Resist | ||||
| Shinra Building 67F, Kalm, | Bio | Casts poison onto the enemy, and | ||
| Costa Del Sol | Bio 2 | does damage similar to elemental. | ||
| Bio 3 | ||||
| Gongaga, Rocket Town | Haste | Increases characters speed - slows | ||
| Slow | enemy - stops enemy. | |||
| Stop | ||||
| Cait Sith starts with it, Mideel, | Mini | Shrinks enemy - Turns the enemy | ||
| North Corel, Gongaga | Toad | into a frog. | ||
| Passage in Cosmo Canyon item shop. | Full Cure | Fully refills HP gauge. | ||
| Stop the Train in North Corel | Ultima | Casts Ultima on all opponents | ||
| Rocket Town | Barrier | Defensive barriers against physical | ||
| MBarrier | and magic attacks - Reflects magic | |||
| Reflect | attacks back onto caster. | |||
| Wall | ||||
| The North Cave | Shield | Strong defense against all attacks | ||
| Mideel - Mimett greens and a tickle | Freeze | Heavy damage to all opponents | ||
| behind the ear to the white chocobo. | Break | plus status effects. | ||
| Tornado | ||||
| Flare | ||||
| Cosmo Canyon, Cave of Gi, Mideel, | Demi | Strong against flying enemies. | ||
| Costa Del Sol | Demi 2 | |||
| Demi 3 | ||||
| Nibelheim Mansion, Mideel, Fort | Debarrier | removes barriers - spells - kills an | ||
| Condor | Despell | opponent. | ||
| Death | ||||
| Forgotten City | Comet | Heavy damage - multiple hits. | ||
| Comet 2 | ||||
| Trade Earth Harp in Kalm, master | All magic | Defeat Emerald Weapon or master | ||
| every magic and give to Huge Materia | every magic. | |||
| Fort Condor - Huge Materia Quest | see above | you must defeat the shinra army! | ||
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